Tantrix
A tile-based strategy game!
For a university module surrounding the idea of prototyping, I developed a prototype game engine for Tantrix! Tantrix is a tile based tabletop game designed by Mike McManaway in 1988. Using a set of 56 tiles, players take turns places tiles in their hands to create the longest line possible in their chosen colour.
The engine is built from scratch specfically for this project using SDL3. Accompanying this project, I produced a presentation demonstrating the development idea and process across the six weeks of development. The presentation is available to download HERE! The design process followed an agile methodology consisting of three distinct sprints over a six week development period. These sprints were as follows:
- Planning Sprint - This consisted of the narrowing down of the game designs (what to keep, remove or alter from the tabletop game) as well as outlining some key classes and system design decisions to make the actual development sprints run smoother.
- Core Development Sprint - This sprint consisted of the main bulk of the development of the prototype, ending in the creation of a playable prototype.
- Art/Feel Sprint - The final sprint was allocated to creating a better ‘feeling’ game to enhance the overall experience when playing.
The overall mark recieved for this project was 72%. For anyone with access to the Staffordshire University digital forums, the full development writeup is available HERE!